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October 31, 2005

Wednesday Nov 2 Digital Tutorials

Rhino Tutorial is going to be in the Computer Lab from 2:00pm. to 4:00pm on Wednesday.
After that we can have individual tutorial.
Rememeber to submit your images for the class, until now I received the images from two of you.
Send them, send them, send them...


October 24, 2005

Rhino Intro

Friday we are going to start the first tutorial in Rhino, for some of you who may not know Rhino, in your spare time you can take a look at this website.
This is the Rhino website http://www.rhino3d.com/

Here you can find the first 20 video tutorials from a dvd, they are for beginners, pretty simple and direct, but if you have never seen the Rhino interface, give it a try.
http://www.vtc.com/products/rhino3d.htm


Also here you can find some tutorials, in case you need them in the future http://www.rhino3d.com/tutorials.htm
http://www.pixel2life.com/tutorials/Rhino_3D/All/

If you want other Rhino links, you can use this
http://www2.rhino3d.com/resources/

If you are an advanced user of Rhino, or if you are curious to see what you can do with Rhino, these are some links
http://www.rhino3.de/
http://ob.com/forum/index.php?board=4.0
http://www.rayflectar-graphics.com/Rhino/RhinoScripts-Gallery.htm
http://www.reconstructivism.net/

See you on Friday, if you find other interesting links, feel free to update me

October 22, 2005

Digital workshop Schedule

BLOCK 01
HOW TO MODEL IN RHINO, GRAPHIC OUTPUT IN ILLUSTRATOR, PHYSICAL OUTPUT WITH LASER CUTTER, BASIC RENDERING IN MAYA

FRIDAY 28 OCTOBER
Introduction to the Rhino Workspace
-Rhino Interface, Layers, View, etc
-Wireframe Modeling and Curves
-Curves For Surface Modeling

TUESDAY 01 NOVEMBER
Introduction to Rhino Modelling I
-Construction Planes
-Modeling with Surfaces

FRIDAY 04 NOVEMBER
Introduction to Rhino Modelling II
-Advanced NURBS Modeling
-Analyze Surfaces
Crossover Between Software
-Interchanging Between Rhino and Illustrator
-Illustrator Layout and Printing

TUESDAY 08 NOVEMBER
Crossover Between Software and Physical Workspaces
-Laser Cutting Tutorial
-CNC Tutorial
-STL Model

TUESDAY 15 NOVEMBER
Introduction to Interface Customization in Rhino
-Customize Rhino Interface with Command Scripting
-Create Custom Menus/Buttons
-Use VBScripts from Libraries, Modifying to RVBScripts

FRIDAY 18 NOVEMBER
Render in Maya from Rhino files
-Importing Files into Maya
-Render in Maya

TUESDAY 22 NOVEMBER
Introduction to Rhino Modelling III
-Advanced Modeling, Validating Geometries

FRIDAY 25 NOVEMBER
One-to-One Tutorial for Presentation

TUESDAY 29 NOVEMBER
One-to-One Tutorial for Presentation

FRIDAY 2 DECEMBER: END OF TERM JURY


BLOCK02
HOW TO USE MAYA, ONE-TO-ONE TUTORIAL IN RHINO, MAYA, etc

TBC
Introduction to the Maya Workspace 1
-Introduction to Maya
-Interface Navigation & Shortcuts
-Introducing the Outliner & Hypergraph
-Introducing Basic Geometry to the Workspace
-Introducing Key Frame Animation
One-to-One Tutorials, Question in Rhino, Maya, etc

TBC
Introduction to the Maya Workspace 2
-Creation of Organized File Structures
-Customizing Shelves & Buttons
-Introducing the Graph Editor
-Introduction to the Dope Sheet
One-to-One Tutorials, Question in Rhino, Maya, etc

TBC
Object Properties and Animation Guidelines
-Hierarchical Relationships
-Materials
-The Hypershade
-Scene Management
One-to-One Tutorials, Question in Rhino, Maya, etc

TBC
Rendering & Output
-Rendering
-Output to AfterEffects
-Output to Photoshop
-Output to Flash / Illustrator
One-to-One Tutorials, Question in Rhino, Maya, etc

TUESDAY 31 JANUARY: LIGHT JURY

BLOCK 3
HOW TO WORK WITH DYNAMICS IN MAYA, HOW TO COMPOSE IN AFTER EFFECTS

SATURDAY 4 FEBRUARY
Introduction to Particles 1
-Particle Attributes
-Working with the Attribute Editor

TBC
Introduction to Particles 2
-Intermediate Particle Environments
-Particle Expressions
-Particle Instancing
-Particle Rendering
-Hardware/Software Output

TBC
Advanced Environmental Lighting Schemes
-Animation of Lighting Properties
-Light Types
-Mental Ray
-Final Gather
-Light-Focused Scene Setups

TBC
Advanced Output & Compositing Techniques
-Integration of Multiple Scene Data Inside the 2D Environment
-AfterEffects
-Layer Modes
-Layer Masks
-Rendering of Filtered Object Attributes
-Rendering in AfterEffects

24 MARCH END OF TERM JURY