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      <title>THEO</title>
      <link>http://www.aainter3.net/theo/</link>
      <description>The work of Theo Petrides  in AA Intermediate Unit 3 2006/7</description>
      <language>en</language>
      <copyright>Copyright 2008</copyright>
      <lastBuildDate>Tue, 22 Jan 2008 15:41:11 +0000</lastBuildDate>
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      <docs>http://blogs.law.harvard.edu/tech/rss</docs> 

            <item>
         <title>Superfarm Cluster</title>
         <description><![CDATA[Figured i had better upload this image which was done right at the end of the year.
<img alt="superfarm%20cluster.jpg" src="http://www.aainter3.net/theo/superfarm%20cluster.jpg" width="450" height="318" />
]]></description>
         <link>http://www.aainter3.net/theo/2008/01/superfarm_cluster.html</link>
         <guid>http://www.aainter3.net/theo/2008/01/superfarm_cluster.html</guid>
        
        
         <pubDate>Tue, 22 Jan 2008 15:41:11 +0000</pubDate>
      </item>
            <item>
         <title>Developing a cluster of flats on the block for new renders and to show how my casting system works in different situations</title>
         <description><![CDATA[I chose to develop a cluster of cones on the edge of the superblock design as it will show two things, 
ONE is access at the top of the block with the flat owners car and how this structure will hold up the superblock farming coned surface.
TWO is to show how the casting method will apply to these cones.
<img alt="cluster02.jpg" src="http://www.aainter3.net/theo/cluster02.jpg" width="450" height="299" />
<img alt="cluster01.jpg" src="http://www.aainter3.net/theo/cluster01.jpg" width="450" height="380" />
<img alt="cluster01%20front.jpg" src="http://www.aainter3.net/theo/cluster01%20front.jpg" width="450" height="352" />
<img alt="cluster%20parking.jpg" src="http://www.aainter3.net/theo/cluster%20parking.jpg" width="450" height="129" />
]]></description>
         <link>http://www.aainter3.net/theo/2007/06/developing_a_cluster_of_flats.html</link>
         <guid>http://www.aainter3.net/theo/2007/06/developing_a_cluster_of_flats.html</guid>
        
        
         <pubDate>Fri, 15 Jun 2007 14:23:13 +0000</pubDate>
      </item>
            <item>
         <title>this is a quick photoshop job to check model angle of photograph</title>
         <description><![CDATA[<img alt="suprre.jpg" src="http://www.aainter3.net/theo/suprre.jpg" width="450" height="306" />
]]></description>
         <link>http://www.aainter3.net/theo/2007/06/this_is_a_quick_photoshop_job.html</link>
         <guid>http://www.aainter3.net/theo/2007/06/this_is_a_quick_photoshop_job.html</guid>
        
        
         <pubDate>Mon, 11 Jun 2007 14:52:39 +0000</pubDate>
      </item>
            <item>
         <title>I am not sure how far to go with the photoshopping, do you think i should furniture the internal flat views...</title>
         <description></description>
         <link>http://www.aainter3.net/theo/2007/06/i_am_not_sure_how_far_to_go_wi.html</link>
         <guid>http://www.aainter3.net/theo/2007/06/i_am_not_sure_how_far_to_go_wi.html</guid>
        
        
         <pubDate>Wed, 06 Jun 2007 19:46:42 +0000</pubDate>
      </item>
            <item>
         <title>allotment stuff in progress will hopefully illustrate monias story, therefore populate the drawing with people doing stuff. Perhaps do a version to print which is more diagramatical to print smaller with arrows showing circulation paths...</title>
         <description><![CDATA[<img alt="52blog%20blog.jpg" src="http://www.aainter3.net/theo/52blog%20blog.jpg" width="450" height="318" />
]]></description>
         <link>http://www.aainter3.net/theo/2007/06/gonna_keep_vegetating_and_hope.html</link>
         <guid>http://www.aainter3.net/theo/2007/06/gonna_keep_vegetating_and_hope.html</guid>
        
        
         <pubDate>Wed, 06 Jun 2007 14:48:39 +0000</pubDate>
      </item>
            <item>
         <title>not going to get data back for friday so gonna have to use blogged renders.</title>
         <description><![CDATA[Plan for friday pinup:

Use portfolio i have printed and pin up on the wall to the left. To the right project apocolyptic/day routine photoshopped renders next to work, 3to4 images (blogged renders photoshopped) that i can easily flick through. during presentation of flat. I have booked a projector with joel.

<img alt="Drawing1%20Model%20%281%29.jpg" src="http://www.aainter3.net/theo/Drawing1%20Model%20%281%29.jpg" width="450" height="260" />


This is a section of the metal ramp for  the front of my block, i am going to extend this drawing so it is a section of the whole superflat and print it, and pin up just to left of projection. this took me only 1hour so think it is fesable to do rest and even do section accross the other way building on the stepped side pieces section blogged below, just after the renderes.

<img alt="rampdetail%20Model%20%281%29.jpg" src="http://www.aainter3.net/theo/rampdetail%20Model%20%281%29.jpg" width="450" height="288" />
]]></description>
         <link>http://www.aainter3.net/theo/2007/06/not_going_to_get_data_back_for.html</link>
         <guid>http://www.aainter3.net/theo/2007/06/not_going_to_get_data_back_for.html</guid>
        
        
         <pubDate>Wed, 06 Jun 2007 12:45:11 +0000</pubDate>
      </item>
            <item>
         <title>gonna photoshop allotment activities, to apocalypticate and make it looke more lived in</title>
         <description><![CDATA[I wonder what would happen here if it was completely neglected... kowloon springs to mind, crack hoe haven. Aint gonna be straight "outa compton anymore", gonna be straight "outa SUPERFARM, crazy motha *!%£ named ice-cube"...
(Disclaimer)
if you dont know the song please excuse the obscene language. 



<img alt="52blog.jpg" src="http://www.aainter3.net/theo/52blog.jpg" width="460" height="325" />
]]></description>
         <link>http://www.aainter3.net/theo/2007/06/gonna_photoshop_allotment_acti.html</link>
         <guid>http://www.aainter3.net/theo/2007/06/gonna_photoshop_allotment_acti.html</guid>
        
        
         <pubDate>Sun, 03 Jun 2007 17:21:50 +0000</pubDate>
      </item>
            <item>
         <title>still messing about with materials, should be getting it right in a few hours...viewpoints still a bit confusing gonna zoom out a bit...ctrl---</title>
         <description><![CDATA[<img alt="35%20peopled%20blog.jpg" src="http://www.aainter3.net/theo/35%20peopled%20blog.jpg" width="379" height="318" />


<img alt="44%20blog.jpg" src="http://www.aainter3.net/theo/44%20blog.jpg" width="450" height="217" />


<img alt="45blog.jpg" src="http://www.aainter3.net/theo/45blog.jpg" width="450" height="217" />


<img alt="46%20blog.jpg" src="http://www.aainter3.net/theo/46%20blog.jpg" width="450" height="217" />
]]></description>
         <link>http://www.aainter3.net/theo/2007/06/still_messing_about_with_mater.html</link>
         <guid>http://www.aainter3.net/theo/2007/06/still_messing_about_with_mater.html</guid>
        
        
         <pubDate>Sun, 03 Jun 2007 15:52:35 +0000</pubDate>
      </item>
            <item>
         <title>Found a cure...</title>
         <description><![CDATA[<img alt="28.jpg" src="http://www.aainter3.net/theo/28.jpg" width="450" height="337" />


To make the material smaller you have to increase the amount of tiling in ALL the image refrences the material uses.


<img alt="instructions.jpg" src="http://www.aainter3.net/theo/instructions.jpg" width="450" height="278" />
]]></description>
         <link>http://www.aainter3.net/theo/2007/06/found_a_cure.html</link>
         <guid>http://www.aainter3.net/theo/2007/06/found_a_cure.html</guid>
        
        
         <pubDate>Sun, 03 Jun 2007 13:03:41 +0000</pubDate>
      </item>
            <item>
         <title>Giant grass syndrome...</title>
         <description><![CDATA[Does anyone know how to change the scale of the materials in maxwell. My grass effect is giant and the concrete effect is blotchy cos it is too big...


<img alt="27.jpg" src="http://www.aainter3.net/theo/27.jpg" width="450" height="337" />
]]></description>
         <link>http://www.aainter3.net/theo/2007/06/giant_grass_syndrome.html</link>
         <guid>http://www.aainter3.net/theo/2007/06/giant_grass_syndrome.html</guid>
        
        
         <pubDate>Sun, 03 Jun 2007 12:47:09 +0000</pubDate>
      </item>
            <item>
         <title>wireframe elevation from rhino shows paths well gonna do an official one of these for the actual block...</title>
         <description><![CDATA[<img alt="rhinoelevation.jpg" src="http://www.aainter3.net/theo/rhinoelevation.jpg" width="420" height="223" />
]]></description>
         <link>http://www.aainter3.net/theo/2007/06/wireframe_elevation_from_rhino.html</link>
         <guid>http://www.aainter3.net/theo/2007/06/wireframe_elevation_from_rhino.html</guid>
        
        
         <pubDate>Sun, 03 Jun 2007 01:46:13 +0000</pubDate>
      </item>
            <item>
         <title>Superflat renders experimenting with views. Scale is difficult so gonna have to start putting people via photoshop. Havnt got the glass right yet or the colour of the concrete. Working out what views to use...</title>
         <description><![CDATA[<img alt="19.jpg" src="http://www.aainter3.net/theo/19.jpg" width="450" height="337" />

<img alt="18.jpg" src="http://www.aainter3.net/theo/18.jpg" width="450" height="337" />

<img alt="08.jpg" src="http://www.aainter3.net/theo/08.jpg" width="450" height="337" />

<img alt="11.jpg" src="http://www.aainter3.net/theo/11.jpg" width="450" height="337" />
^^^^^by the way Will, and everyone else this step looking thing on the left of the image is not a step but stepped planting troughs, all will be clear post photoshop.
<img alt="12.jpg" src="http://www.aainter3.net/theo/12.jpg" width="450" height="337" />

<img alt="15.jpg" src="http://www.aainter3.net/theo/15.jpg" width="450" height="337" />
]]></description>
         <link>http://www.aainter3.net/theo/2007/06/superflat_renders_experimentin.html</link>
         <guid>http://www.aainter3.net/theo/2007/06/superflat_renders_experimentin.html</guid>
        
        
         <pubDate>Sat, 02 Jun 2007 12:43:07 +0000</pubDate>
      </item>
            <item>
         <title>eames style glass structure here to stay</title>
         <description><![CDATA[<img alt="EAMSFLATBLOG%20copy.jpg" src="http://www.aainter3.net/theo/EAMSFLATBLOG%20copy.jpg" width="450" height="291" />

]]></description>
         <link>http://www.aainter3.net/theo/2007/06/eames_style_flats_hmm_not_sure.html</link>
         <guid>http://www.aainter3.net/theo/2007/06/eames_style_flats_hmm_not_sure.html</guid>
        
        
         <pubDate>Fri, 01 Jun 2007 01:53:42 +0000</pubDate>
      </item>
            <item>
         <title>some very initial renders from today, still working on 3dmodel some more to iron out some shizzle.</title>
         <description><![CDATA[<img alt="render%2001%20blog.jpg" src="http://www.aainter3.net/theo/render%2001%20blog.jpg" width="450" height="338" />

<img alt="render%2002%20blog.jpg" src="http://www.aainter3.net/theo/render%2002%20blog.jpg" width="450" height="338" />

<img alt="render%2003%20blog.jpg" src="http://www.aainter3.net/theo/render%2003%20blog.jpg" width="450" height="338" />
]]></description>
         <link>http://www.aainter3.net/theo/2007/06/some_very_initial_renders_from.html</link>
         <guid>http://www.aainter3.net/theo/2007/06/some_very_initial_renders_from.html</guid>
        
        
         <pubDate>Fri, 01 Jun 2007 01:39:22 +0000</pubDate>
      </item>
            <item>
         <title>precast concrete sections for side pieces. top one final version gonna 3d it now...</title>
         <description><![CDATA[<img alt="SIDE%20SECTIONS%20BLOG.jpg" src="http://www.aainter3.net/theo/SIDE%20SECTIONS%20BLOG.jpg" width="450" height="597" />
]]></description>
         <link>http://www.aainter3.net/theo/2007/05/precast_concrete_sections_for.html</link>
         <guid>http://www.aainter3.net/theo/2007/05/precast_concrete_sections_for.html</guid>
        
        
         <pubDate>Thu, 31 May 2007 00:02:26 +0000</pubDate>
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